So with work and school both being chaos last week (drinking from not one but TWO firehoses simultaneously) my workouts became... Essentially nonexistent.
This week is going to be similarly crazy - until Thurs am. But I decided today it was important to get at least one workout in, and because it'd been a while, it should be a *good* one. 😂
Right. So I picked one that was 34 minutes long, Hard, and a "Monster". hmmmm maybe that last category should've given it away. Oh - and then I decided to wear my weighted boxing gloves. Cause, why not.
Well cause my arms aren't that strong - that's why not! Lol I lasted two songs. Two. Honestly I lasted through one and suffered through the second. My "power" scores -- usually in the 90s -- were in the 50s. Yikes.
Okay so ditched the weighted gloves and went for weighted vest instead. Let my legs take the workout. Although right atm, I kinda wish I had stalls to muck and hay to throw - I'm missing the casual fitness for sure.
The weighted vest was good. Had a great workout, was sweaty and tired at the end, and probably will be sore tomorrow - we're deeming that an all-round win.
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For perspective - with gloves, my power dropped to the 50s, even after taking them off I was only in the 70s.
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In other news - Facebook/Oculus introduced new subscription models this week which caused quite the furor... But of the games on the list, I'm not too concerned. The ones I have included:
- VZFit - this is the cycling app, it's been subscription all along (there is a free option that I'm pretty sure still exists) the only thing that changed here is now it's "legal" - on the Oculus store - as opposed to a side option. I pay for the subscription in the winter, cancel it in the summer. Pricing and offering didn't change so all good. They do constant updates and I like being able to leave my basement, so all good.
- Tripp - this one I personally don't think is worth a subscription. The free version is moderately interesting. I bought a "lifetime subscription" at one point when they were super-cheap, and they're honouring that, so I'm good to go either way. But really, I almost never use it so don't see any great value.
- FitXR - this is the boxing / dance app. I would be concerned about the subscription model since the original game was not cheap (the others the original game is free) - BUT they're honouring prior purchases. So anybody who currently has the game gets to keep it and any added packs they purchased as well as a 90 day trial of the subscription version. So for me that's perfect. I'm moderately interested in the HIIT portion of the subscription and will try that out, but for my handful of workouts a month, the content I already purchased will last me for years. And if I wanted to do it more seriously, the subscription might be okay. My issue with this game is I was starting to hurt myself by putting too much power into punches that never hit anything... So I don't play very often anymore. It's still a better workout than SN, but I was afraid I might do something serious...
So yeah - for me personally, no big deal. I appreciate the approach FitXR took in honouring prior purchases so that's good. I'm a little concerned if more games go this way, I won't be able to afford to play very much :( But we'll see how it goes... Most of the games I play are once and done, they don't evolve, so I'm hoping that means they stay flat rate.
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Next day follow-up, so that workout was just about right. I definitely feel in my shoulders, abs, and butt (those 117 squats!) but not so much that it impact function. I'm aware I did something but not dying. Just did a short one today to make myself move (and fit it in with food), with no weights of any form, and the scores came back up. I was actually really enjoying it, so may do a longer one later when I have more time. Class tonight though so we'll see.
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For comparison - this from today is where my scores are more normally; This was a medium, non-monster, and much shorter. |